The second mission of Double Dragon is to prevent the villains from escaping by helicopter. "They are escaping in that chopper. You'll never make it ! "

This second level begins on the roof of a building. You will have to jump to the one next to it below and defeat the 2 enemies to go down along the pipe. Continue to the right, kill the enemies and go back to the top.



Once you reach the very top floor, a helicopter will attack you while shooting. With 2 players, it is better to either arrive at the top at the same time, or leave one player at the level below on the left part. Those who are at the very top, go all the way to the right and perform whirlwind attacks (helicopter kick). It's not a big deal to get hit because the helicopter doesn't do much damage. By being on the right, you have a good chance of being hit but at least you won't fall.



Punk women, punk men (equipped with iron bars) and guys with sunglasses will come out of the helicopter. If you intercept their jump from the helicopter with a simple jump kick, they will go straight to the hole. With a whirlwind attack, they will go a little further (on the platform) and come back. Throwing an iron bar when they finish climbing the pipe will also make them fall into the hole.



After some uncharismatic enemies, you arrive at the foot of the helicopter to meet ninjas. These are very fast but also know how to wait, stay at a distance and jump back. Their "resting distance" allows them to counter knee strikes well, but if you move forward a bit, the whirlwind attack works very well (and when they run too). After a few attacks, they will surrender but the helicopter will fly away before you can get inside.



Too late to "catch it"? That's what we'll see in mission 3.
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