The chopper lands on a mysterious island. The chopper is landing on a mysterious island. The name of this level "the undersea base" is a bit exaggerated even if the "base" is indeed under water.

The first enemies (the green ones with spikes on their shoulders) are quite treacherous as they throw a "thing" resembling from afar the whip of the punk girls but with 2 balls. They move forward slowly but be careful nonetheless when they are far away. The girls following will not cause any problems. Take the elevator once you have killed everyone.



After a "little elevator ride", you will be "under the sea". What we can say is that the villains are not claustrophobic. The ceiling is not that low, but you really get that feeling. Moreover, it is covered with spikes. If you jump, you will crash into them. That said, it doesn't hurt much and nothing stops you from jumping to fall and get back up with an uppercut or a knee strike. Otherwise, you will have to go with punches, kicks and other head grabs for the enemies with black sunglasses. For the yellowish big guy (Abore alias Schwarzenegger) however, I recommend hitting the ceiling, it hurts less than his hits and you can hurt him while getting back up.



A little further, mechanical arms move up and down in your path. Your hair can touch the spikes. With this info, you should pass just at the right moment while they are going back up. Watch out because they take away a full life point. Right after, a "chimney" will allow you to jump without ceiling constraints even if it is not very wide. Punk women equipped with bombs will fall from it.



Male punks will then arrive with knives then Abobo will make his appearance. Once defeated, you can take the door that opens, but be careful to read the text below carefully before taking this door.



I advise you to hold the down-left direction after passing the door. This will avoid losing a life in a moment of inattention. You should reach the platform without a treadmill at the bottom without trouble. From there, jump to the "secure" platform on the right. To reach the door, 2 solutions. The fastest is to be far enough to the left but not too much and to go up. The bottom belt must push you very close to the edge and the top one not far enough to the right so that the door doesn't open. Otherwise, take the middle quietly. You will be too far to the right but when you walk towards the left, you will be stationary, so no risk. Let yourself slide to the right by sporadically releasing the left direction. Once at jump distance from the door, jump to the left and hold up to enter it upon landing.



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