Plan du palais "La lune" : donjon 2 de la quête 1 de Zelda I (The legend Of Zelda Nes mini) 
This castle is full of snakes (Ropes). They move around slowly until you enter their line of sight (either on their horizontal or vertical line). Then they charge at you — block them with your boomerang or kill them directly with a sword strike. These snakes generally drop a lot of rupees; if you ever want to farm rubies in the game, I recommend this dungeon.
Start by killing all the snakes in the room above the starting point and go get the key in the room on the left. Then go 2 screens to the right and descend to C8. Kill all the Ropes, take the key (1) and go up 3 screens. Kill all the snakes again, take the key (2) and go up into the sand room where 2 fire caterpillars (Moldorms) await you. Kill the Moldorms to get a key and go right. Take the bombs to blast a hole at the bottom (3) of the room and go through it (you can also blast a hole at the top and visit the next 2 rooms, but you'll find nothing interesting there besides 5 rubies and a hint: "Dodongo dislikes smoke").



Kill the 3 blue Goriyas (1) (Goriya is the name of the boomerang thrower) to get the blue boomerang. (To beat them, don't hesitate to use your boomerang and attack the most isolated of the 3 first. If you have bombs in reserve, you can use them but try to keep at least 2. If you can't manage, finish the dungeon first (1 more heart) and optionally go find hearts, the magic shield and the blue ring). With the boomerang in hand, descend by blasting the wall and take the map. Blast the bottom wall again, take the compass and go back (2) to the sand room where you met the caterpillars. (Taking the map and compass is not actually required — you can go straight to the boss). Go up to (C3) and kill the snakes to be able to ascend. Then kill the Goriyas (3) and go up again. You are now facing the boss.



The boss is called Dodongo. Despite his rhinoceros-like head, he is not very tough. He moves randomly through the room at a constant speed. The goal is to position yourself in his path and place a bomb when he comes very close (1 and 2). If you manage this twice, Dodongo will leave you a heart.



Clé : A7 - C8 - C5 - C4
Carte : D6
Boussole : D7
Bombes : D4
Boomerang Bleu : D5
Vous êtes prêt à continuer l'aventure. Voici une sauvegarde (un ".sav" de 8 Ko).
Perfectdams translated by Claude
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