Young Merlin on Super NES: Walkthrough, part 4 Play music

To start, take the object representing 4 arrows then go through the door. If you followed my walkthrough 3, you should have water from each pond in your bottles. Empty the rainbow water into the left "sink", the gray water into the center one, and the blue water into the right one. The fire goes out and you can pass.

Young Merlin on Super NES: Walkthrough, part 4

Young Merlin on Super NES: Walkthrough, part 4 Before going right, push the blocks on the left as shown in the image and use your balloon to take the heart on the balcony.
This 4th part is a series of more or less difficult puzzles where you have to push blocks onto buttons (Sokoban style) to open a gate.
Young Merlin on Super NES: Walkthrough, part 4 To go right, push the top block to the right and then the one below it downwards. Go under the lava and push the 1st block to the right and the next one upwards. Once through, you will notice that the symbol on the ground corresponds to the object you picked up. In fact, if you use this object, you will restart at the last symbol you walked on. This is useful if you get stuck during a puzzle.
Young Merlin on Super NES: Walkthrough, part 4 Don't do the first puzzle (well, "puzzle"...) and go down. Go under the blocks, push one to take the hallway, and push the middle block to the right; this will serve you later. Return to the pseudo-puzzle room and take the right hallway to arrive at a larger puzzle.
Young Merlin on Super NES: Walkthrough, part 4 This 6-block puzzle is quite simple once you notice the room is not symmetrical. First, arrange the bottom middle block at the top left, then place the bottom left one at the top middle. Next, push the bottom right one to the left and go around it to push it up and then left so it is at the bottom left of the 6 buttons. Then, push the top left block up one notch and the right one up one notch as well. Push the center one twice to the left. You should now be in the same configuration as in the image. Now you can push the top left block down and go all the way around the lava to bring it back towards the center and place it at the top right. Then, push the top right one down and go around the lava to bring it to the bottom middle button. Push the last block onto the last button in the same way. The door opens. If you followed the instructions just before, you can push a block down and go take the diamond on the right. Otherwise, go around.

As usual, you must take the diamond to the waterfall at the start (a bit tedious) to obtain a mirror this time. On the way, fill your flasks at the spring to the right of the carnivorous plants.

Then return to do the super simple puzzle and take the door that opens at the top.

Young Merlin on Super NES: Walkthrough, part 4 This puzzle isn't very difficult either. First push the middle block to the right, then the bottom left one. Then push the top left one and the top right one down two notches to arrive at the configuration in the image. Then, push the 2 middle blocks to the right, the top one down, and the left one to the right.
Young Merlin on Super NES: Walkthrough, part 4 Go through the now open door and take the path on the left to face the big green monster. He is not easy and I advise you to follow this method to defeat him. First, avoid him until he splits into 4. Then use your mirror and move away from your reflection. Next, try to freeze at least 3 pieces of the monster. Without moving, shoot. Refreeze immediately and shoot again. Repeat this operation until you have killed all the pieces.

Then pass the door above and take the key at the top left without worrying about the other things. Return to the monster's room, go right, and take the hallway that goes up. You still have to complete a small puzzle with 4 blocks.

Young Merlin on Super NES: Walkthrough, part 4 As usual, it's easy. First push the first block you encounter upwards. Then, push the rightmost block to the left and "park" it next to the others one notch up. Move the last block on the right down one notch and bring it to the left until you are in the same configuration as the left image. There, push the bottom block onto the right button. Then, bring the other blocks down one by one and push them onto the far right button.
Young Merlin on Super NES: Walkthrough, part 4

Once finished, take the door that opens (the right one) and follow the corridor to the villain in armor blocking your path. To pass him, use your mirror on his left and pass on the right (or vice-versa).

Then head upwards.

Young Merlin on Super NES: Walkthrough, part 4

Deliver the prisoner with your key and here you are at the 5th part for which here is the code:

"R" "Up" "B" "L" "Down" "Down" "Y" "X"
"R" "R" "R" "Right" "Up" "R" "B" "B"

Perfectdams translated by Gemini

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