Young Merlin on Super NES: Complete Walkthrough Play music

Beware of the traps in this game. When you want to use your items, you might tend to press "start". In this case, be very careful because that is the password page, and if you reflexively press select hoping to open your inventory, you will reload the game at the last code you received. So if it has been a long time since your last code, don't make a mistake.

Note: Minecart

Note that when I describe the minecart phases, "turn left" = go to the left of the screen. If the hero goes down and then to the left of the screen, I will say he turns left (even if that is technically incorrect). Moreover, when I say "2nd on the right", it means the 2nd "reachable" junction (meaning I only count junctions where you can actually go right). In this example, the best thing is to hold right as soon as you pass the first junction. Additionally, when I write "avoid at the top", it means a section of track is missing at the bottom and you must balance on two wheels at the top to pass.

Introduction

Young Merlin on Super NES: Complete Walkthrough

Part 1

Merlin wakes up, dusts himself off, and prepares to begin the adventure.

You must find the star, the bag, 1 bottle, 1 flower, and 1 heart.

--- GO ---

Young Merlin on Super NES: Complete Walkthrough

Part 2

This begins after killing the large sitting pig that throws axes. A fairy has had her reflection stolen; you must help her.

You must find 1 heart, the lantern, 1 flower, the balloon, and the bubble-wand.

--- GO ---

Young Merlin on Super NES: Complete Walkthrough

Part 3

You helped the fairy find her reflection. To thank you, she cleared the forest leading to Pinedale (the languishing plain), showing you at the same time that the girl you wanted to save is alive.

You must find 6 hearts, 1 flower, 2 bottles, 1 spring, and 1 bubble.

--- GO ---

Young Merlin on Super NES: Complete Walkthrough

Part 4

You found the sorcerer's belongings and have just jumped over a waterfall to reach a place that seems to be the dwarves' lair.

You must find 1 heart, 1 arrow-like object, and 1 mirror.

--- GO ---

Young Merlin on Super NES: Complete Walkthrough

Part 5

You saved a trapped imp. The only way out seems to be this hole. What will you find by jumping in?

Since the stone turns into a diamond and you throw it away at the end, you apparently don't need to find anything in this relatively short part.

--- GO ---

Young Merlin on Super NES: Complete Walkthrough

Part 6

You met a bearded boxer and wizard who isn't very friendly (your stomach surely remembers). His imp friends have captured the girl you wanted to save, her father, and the scatterbrained wizard in bubbles.

You must find 2 hearts, 1 wooden heart, and "the flame".

--- GO ---

Young Merlin on Super NES: Complete Walkthrough

Part 7

You followed the imps into a magnificent garden. You emerge from it to plant flowers and find new weapons.

You must find 1 heart, the "silver star", a comb, "the ice", and the hourglass.

--- GO ---

Young Merlin on Super NES: Complete Walkthrough

Part 8

You visited the garden and killed the spider in the cave. All that's left is to kill the dragon to reach the dwarves' lair.

You must find everyone and kill the villain (basically, finish the game!).

--- GO ---

Epilogue

Perfectdams

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