Level 3 (original level 4: 100m) is the final level of the game, the one where Jumpman will defeat Donkey Kong provided you are up to the challenge (100m :)). Once again, by being careful and not taking risks, the level is quite simple. The goal is to walk over the 8 yellow "rivets" supporting the platform on which our favorite ape stands. The flames in this level move randomly but they cannot cross the gaps left by the removal of a rivet. In addition, 2 hammers can help you (watch out for the gaps though, as Mario will fall if he walks over a hole left by the removal of a rivet without jumping).
In game A, enemies arrive slowly, very little difficulty.



In game B, the spawn rate increases a bit. It remains relatively simple.



The 2nd playthrough in Game B further increases the spawn rate of the flames but, let's face it, it remains quite simple.



Perfectdams translated by Gemini
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