The seventh level is a series of "traps". Five fixed screens for 5 scenes just like back in the day. Platforming in some and combat in others, often seen from the side without depth. "Billy..... From Here on it's too dangerous! - I think I heard Ma...Marian's voice. That's impossible, or is it?" Billy, it's too dangerous here - I think I hear Marian's voice. Is it impossible? Or is it reality?


The first part of the mission is a series of conveyor belts. You will need to jump onto the first one. From the first, you should jump from the left part to jump slightly further than its length to land on the one below. Then you will need to jump practically from the middle to reach the small belt and then reach the door without trouble.



The second part is a collapsing bridge. You must defeat the elite troops with dark glasses and brass knuckles, followed by the return of the level 1 boss. If necessary, you can send all these people into the spikes. Don't panic, the belt stops at the door and even though it's quite dangerous to fight in a small space, you can still reach the door even if you take your time.



The third part is the most technical of the mission (and even the game). The bottom part poses no problem. Study the regular movement of the wheels and the spike well and you should reach the right ladder without issue. Up top, however, there are 2 difficulties. The main one is the first wheel. Two solutions. First: jump on it exactly when it stops and jump again onto the small platform. Second, which I prefer, wait until the spike is at the far right. Its next pass (just to the left) will help you. Once it's all the way to the right, stand right on the edge and jump left while it rises. It should touch you and the small boost this causes will send you directly onto the small platform. For the last gear, the first solution is the same. it can be combined a bit with the second. The spike can push you left to safety. However, I recommend the first one this time.



A bridge collapses again for this fourth phase. This time, there are only enemies with green pants and shoulder spikes. You must kill them quickly because there are many of them. As with the second part, the bridge does not go beyond the door so there is little risk.



After these 4 side-view phases, it's back to basics with good old-fashioned fighting against a bunch of familiar enemies. Billy and Jimmy will first face the punks, the green-panted spiked enemies, and the agile enemies with sticks, leg sweeps, and somersault attacks.



Then, the men in black glasses will arrive from the bridge on the right. Finally, a big burly guy with polka-dot pants and a military cut will come out of the door (actually, I wonder if those aren't military pants after all).



Once defeated, the end draws near with level 8.
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