The level numbers are "in parallel", even numbers are on Sypha's side, odd numbers are on Alucard's side.
1) A simple level with a simple boss, whip him very quickly, he will retreat almost as much as he advances. At the end of the level, you can go up (2) or down (4). The top path leads to the same place as the bottom one but you will first have to climb and then descend a tower, you can get Grant. No code.
2) You climb up a large clock tower. The boss is quite simple, whip him and avoid him.
3) Descent from the same tower. There is no boss at the end. With Grant the pirate.
4) A very small part that joins level 5.
5) Owl Forest, 2 different bosses: If you go up towards 6, you will fight a cyclops with a hammer, which you must hit in the head. Watch out, when he stops, it means he is going to charge at you so position yourself well and get ready to jump over him. This path allows you to get Sypha from this level onwards. If you take the bottom path towards 7, you will have a level in the mud with a big bat as a boss which splits in two when hit, the 2 splitting into 4 and the 4 into eight. A pretty easy monster. This path allows you to get Alucard one level later.
6) This level is rather long. It takes place on a boat at the beginning then there is an intermediate boss: a big medusa that shoots arrows and can freeze you. Just smash it. Then, another part where there are still guys with long swords: a bit annoying and then the boss that splits into 2 parts:
7) A cave with acid drops falling allowing you to go down half a level if you are patient. The final boss is Alucard, you have to hit him in the head which is quite simple since there are blocks at the right height. You can then use him as a secondary character.
8) A level with a climb where you must not let the screen catch up with you (but in general you have to wait for it to go up) and another rather annoying climb full of fireballs. The boss is Frankenstein. He is quite simple, hit him 2 or 3 times, avoid his attack and repeat. There are health points in one of the blocks in the room (top left).
9) The beginning is in a cave then there is quickly a split:
10) A very simple level with axe throwers and dragon skeleton heads that shoot fireballs. At the end, 2 hydras attack you, stay on the middle platform and if one of them appears near this platform, approach it and hit. If both appear far away, use your special weapon to hit them.
11) It's a cave with flying platforms. The final boss is Frankenstein (see 8). There are health points in an unusual place on the previous screen (below). It is hidden in the sort of brown stalactites to the left of the stairs, jump and hit.
12) An easy level, there is a passage with a big descent where the speed is imposed by the screen just before the boss which is divided into 3 parts (mummy, cyclops and giant bat: see 6 for the first two). For the bat, hit it while standing far enough away and move away when it jumps then repeat (if you don't have many health points left, watch out, at some point it doesn't jump but throws 3 balls).
13) If you don't have Alucard in this level, I hope you are patient because, after an intermediate boss (the bat from paragraph 5), there is a huge passage where you have to wait for blocks to fall from the sky to be able to go up. If you have Alucard, fly away (do the same for other identical passages). This level is long (or very very long if you don't have Alucard) but not really hard. The boss is the same as 12, don't hesitate to hit the cyclops while being right in front of him at his level and moving away when he lifts his hammer.
I) This scenery, this music, doesn't it remind you of anything? Then run and buy Castlevania 1. Apart from that, this level is super simple except for the boss. Arriving at the 3rd part of the level (which, for once, is located at the top of a staircase and not behind a door), climb the stairs with Trevor, take the boomerang, go back down and break the wall on the left to get a double boomerang. Change character to cross the bridge. With the double boomerang, Death is easy to beat, stand on a block at the top and throw the boomerangs when it appears and hit. When it dies, place yourself on the right of the screen and hit the big head while staying on the right (because it goes from right to left in circles). It is not hurt by the boomerang.
II) Another fairly simple level but the boss, your double, is rather difficult: If you have Sypha, no problem, take her in the 4th part of the level. At the top left of this part, take the balls (which replace the boomerang) then take Trevor so as not to lose your weapon. To beat the boss, run away continuously while throwing the balls as soon as possible. Otherwise, take the boomerang with Trevor and get the double boomerang by breaking the bricks to the right of the boss. Climb onto the platform and wait for your opponent to jump to throw your 2 boomerangs and retreat (as late as possible) to the bottom right. There, turn around and throw your two boomerangs again, if possible at mid-height so that it hits the enemy whether he is on your floor or higher. Then, whip until you get hit. While you are invincible, get back on the platform and repeat everything (unless he follows you too closely, in which case, skip a step).
An annoying but super effective technique. With Trevor, hit your double and transform. The other Trevor "melts" before hitting you. Transform back into Trevor, and as soon as the other is reformed hit him once and transform... You only give him one hit each time but the technique is unstoppable.
III) No problems except possibly for the boss. Try to get there with the axe and fire if you have Sypha. The monster is divided into 3 parts:
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