GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4 Play music

Launch Silo #4 - 00 Agent : Objectives

  1. Plant bombs in fuel rooms
  2. Photograph satellite
  3. Obtain telemetric data
  4. Retrieve satellite circuitry
  5. Minimise scientist casualties

The level is very linear: a large room, a corridor (go right at the junction except when following Ourumov), a large room, a corridor... After the 3rd room, if you go left at the junction, you will find body armour. Except in the last room, you will need to find a key on a scientist - he will drop it on the ground if he feels threatened. Here are the images for the 3 keys.

GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4

a. Plant bombs in fuel rooms

In the 4 rooms, you will need to plant plastic explosive. One charge is enough, but since you have 8, you can place 2.

GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4

b. Photograph satellite

In the last (4th) large room is the satellite. It must not be destroyed, so avoid shooting at it and avoid standing between a guard and the satellite (or even behind it when a guard is shooting at you). Take out your camera and photograph it.

GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4

c. Obtain telemetric data

A scientist in the third large room has this tape. Aim at them and whoever has it will drop it on the ground. If no scientist drops it, it's probably already on the ground, so look carefully at the floor, especially in shadowy areas. You shouldn't have any trouble.

GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4

d. Retrieve satellite circuitry

There are four circuits in the silo. Two on a table in the first room, and one each on the computers in the following 2 rooms. They are green and quite visible, so make sure not to miss them.

GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4

e. Minimise scientist casualties

Three scientists killed and it's mission failure. Be careful - normally the enemies don't shoot at them, but they can easily end up in your line of fire or be caught in an explosion, so protect the facilities too.

GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4

Leaving the 4th lab, you come across Ourumov carrying a briefcase. He orders his men to kill you. If you approach, he flees to the left and closes the doors behind him. Follow him and take the lift next to where he disappears. You may lose sight of him, but you can't miss the lift.

GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4
GoldenEye 007 on Nintendo 64 - 00 Agent Mission 3: Kirghizstan - part i: Launch Silo #4

Previous level : Bunker
Next level : Frigate


Perfectdams

Back to GoldenEye walkthrough Back to GoldenEye homepage
Back to Nintendo 64 home

- Français -- العربية -- বাংলা -- Deutsch -- English -- Español -- हिंदी -- Italiano -- 日本語 -- 한국어 -- Português -- Русский -- 中文 -