Go straight ahead and through the 2 doors. In the large area, take out all the guards (or let Elvis handle it, he's super efficient). Open the door at the far end on the right, then the next one, take out the 2 guards, then follow the corridor to the right. You reach a junction with a door straight ahead and a descent on the left; take the left (you can also take the door and then left to find a shield at the end of the path). At the bottom of the descent you enter a small maze made of several junctions. Fortunately, most of the 4 exits at each junction are closed. Here's the path to follow: right, left, straight ahead, right (there are a few enemies there), left. At the end of the corridor you reach the large room with the teleporter control panel. Kill the enemies and wait for Elvis to reactivate the teleporter.









Once the teleporter is reactivated, take the corridor back and follow the reverse of the earlier path at the junctions: right, left, straight ahead, right, left. Go back up the slope and take the door on the left, then the right (or the left if you didn't pick up the shield). Follow the path, open the door, then simply approach the teleporter (the strange wall) at the end to take it. Elvis then gives you the Far-Sight, telling you to keep the Skédars at bay while he works. The far-sight is truly an excellent weapon since it fires through walls and aims with automatic enemy tracking. That said, it's not necessarily easy to kill the small skédars with it, especially if, like me for this walkthrough, you're playing on PC with a poorly calibrated controller. So the weapon isn't "too strong," the auto-aim normally aims slightly beside the enemy, so you have to correct a little each time. If you can't manage it, take the CMP; in any case, on Agent, Elvis defends himself pretty well too with his Phoenix. Either way, follow the path to the large room, cross it through the door, and follow the corridor watching out for the small skédars falling from the ceiling. At the end, take the door to reach a very small room with a door ahead and a door on the right. Take the one on the right. Keep protecting Elvis from the Skédars while he disables the Cetan superweapon, and once the objective is achieved, exit the room and take the door on the right.









At the end of the corridor, take the teleporter to arrive in front of Dr. Caroll.



Dr Caroll


















Dr. Caroll is going to self-destruct in a minute. Move! Take the door on the right and follow the corridor, then take the first door on the left. Follow the corridor without turning right and take the large iron door on the left to finish the mission.






As Elvis and Joanna pass through the large door, Dr. Caroll explodes just ahead of the Cetan ship. Did they make it out alive? We'll find out in the next mission: Carrington Institute: Defense.


















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