Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine Play music
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Skedar Ruins: Battle Shrine - Agent : Primary Objectives

  1. Identify temple targets
  2. Activate bridge
  3. Assassinate Skedar Leader

1. Identify temple targets

To start the mission off right, go to the pause menu to activate the "R-Tracker" directly. This displays the radar in the top right, letting you see where the 3 pillars you need to blow up are located. There are 5 pillars in this first part of the level, so it's important to recognize the right pillars, since you only have 3 "Target Amps" and can't afford any mistakes. If a Target Amp misses its target, you'll have to start over, so be careful to kill the Skedars nearby so you don't get thrown off by a bullet or a hit while launching the Amp at a pylon. I won't draw a map since this first part is quite small. The 1st pylon is in the "room" right after the start. Then follow the corridor (watch out for invisible Skedars along the way). At the end of the corridor on the right, there's a second pylon behind a wall you can go around (careful, a Skedar is watching it). At the end of the corridor on the left, there's an intersection. Straight ahead is the rest of the level, remember the spot, we'll come back for Objective 2. To the right, there's another corridor with an armed Skedar at the end, which I recommend shooting from a distance. Just behind him is a second pylon. At the end of the corridor to the right (and just before), there's a "door" on the right leading to a "room" with 2 new Skedars armed with a Reaper. Kill them and cross the room after picking up their weapon. The fourth pylon, much bigger than the others, is on your right, at the top of a staircase. To reach the fifth pylon, you need to go around the wall to reach one last "room" with 2 new invisible Skedars. For each pylon you need to mark, take out the Target Amp and launch it at the pylon. Once the 3 locations are amped, you can continue to the rest of the level by backtracking and taking the right at the end of the corridor. Be careful not to pass too close to the marked pylons, since the Maians are going to blow them up.

Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine

2. Activate bridge

At the end of the corridor on the right there's a small ladder. Before taking it, shoot the Skedar facing you, and if you manage it by crouching and finding the right angle, the one waiting for you at the bottom of the ladder (down and to the right). In agent, you can also jump onto the ledge across the way and kill him from there. Once you've made the jump, take the ladder in front of you and keep going straight until you reach the wall, after a drop down and a short corridor. Turn around to kill the invisible Skedar that reappears to hit you, then turn to the right with your scanner to notice that the wall is weak. Hit it with the Devastator (in "wall-mount" mode) to create an opening. Follow the corridors, killing the mini Skedars, and open the door on the right. There's one last small Skedar to kill here. Push the block with the logo on the beige background so it goes a bit further than the post, then shift to the right to push it left onto the beige slab with the same logo as the block. A bridge then appears.

Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine

3. Assassinate Skedar Leader

Exit the room and go right to take the bridge that now lets you cross the chasm. The scanner can be handy for spotting the small Skedars more easily in this environment, where the lighting isn't very stable. Follow the corridor to a fork. Don't take the door on the left, but rather the way up on the right. Open the door, cross the walkway while killing the Skedar, and continue to the army room. A Skedar army in suspended animation? The green doors will open one by one and you'll have to kill all the enemies. In agent, you can just open the door across the way, since this isn't part of the objectives. That said, the Mauler can be handy for the final boss, especially if you're low on ammo, and in that case the Reaper in chopper mode works very well too. Once this is done, take the next door and go fight the Skedar boss.

This fight is a bit unusual since the queen is on a platform and can't be killed directly. In fact, you'll need to deplete her shield enough that she goes to recharge at the central totem. During this, the totem is only partially protected, and you'll need to break the unshielded pieces. Between shield-destruction phases, the cult leader can teleport near you, and you'll need to move to avoid him. He can also send a skedar onto the battlefield; I recommend eliminating it quickly since it can hurt a lot, and in any case it will get in your way of aiming properly at the totem. Finally, he can also shoot you with the Slayer. Generally, he aims at you, so if you move perpendicular to the shot, you should be able to avoid it without too much trouble.

Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine

Mission End

The end of the mission is also the end of the adventure. The totem impales the Skedar king and, after one last challenge, Joanna and Elvis manage to escape the planet (even though it isn't shown) and the Maians will violently bombard the planet. Peace will thus return to the galaxy. While the main adventure is over, there are still 4 special missions (bonus levels) remaining, starting with Mr. Blonde's Revenge.

Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine
Perfect Dark on Nintendo 64 - Agent Mission 9 : Skedar - part 1 : Skedar Ruins: Battle Shrine

After the level's ending sequence, and despite the remaining bonus levels, the credits sequence triggers. Go watch it.



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