Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat Play music
Back to mission home

Deep Sea: Nullify Threat - Special Agent : Primary Objectives

  1. Reactivate Teleportals
  2. Disable Cetan Megaweapon
  3. Secure Control Room
  4. Escape from Cetan Ship

1. Reactivate Teleportals

Go straight ahead and through the 2 doors after activating your IR scanner. In the large area, take out all the guards (or let Elvis handle it, he's super efficient). Open the door at the far end on the right, then the next one, take out the 2 guards, then follow the corridor to the right. You can deactivate the scanner. You reach a junction with a door straight ahead and a descent on the left; take the left (you can also take the door and then left to find a shield at the end of the path). At the bottom of the descent you enter a small maze made of several junctions. Fortunately, most of the 4 exits at each junction are closed. If the path is the same as on Agent, some doors are also closed, so here's the path to follow. First take the right. To go left at the next junction, you'll need to shoot the sort of lantern sitting on the ground to the right. Watch out, there are a lot of enemies in this stretch. Go straight ahead at the next junction and shoot the lantern on the ground at the end of the corridor before turning right. Here again, you'd normally exit the maze by going left, but it's going to be more complex. First go straight ahead and shoot the lantern on the right at the next junction. Backtrack and take the second right. At the end of the corridor you reach the large room with the teleporter control panel. Kill the enemies and wait for Elvis to reactivate the teleporter.

Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat

2. Disable Cetan Megaweapon

Once the teleporter is reactivated, take the corridor back and follow the reverse of the earlier path at the junctions: right, left, straight ahead, right, left. At the end of the path, put on your red vision (IR scanner) to kill the guards more easily. Go back up the slope and take the door on the left, then the right (or the left if you didn't pick up the shield). Follow the path, open the door, then simply approach the teleporter (the strange wall) at the end to take it. Elvis then gives you the Far-Sight, telling you to keep the Skédars at bay while he works. The far-sight is truly an excellent weapon since it fires through walls and aims with automatic enemy tracking. That said, it's not necessarily easy to kill the small skédars with it, especially if, like me for this walkthrough, you're playing on PC with a poorly calibrated controller. So the weapon isn't "too strong," the auto-aim normally aims slightly beside the enemy, so you have to correct a little each time. If you can't manage it, take the CMP. Either way, follow the path to the large room, cross it through the door, follow the corridor, then open the door. You arrive in a bigger corridor. Ahead, slightly offset to the left, there's a huge room you can see from above. On the left, a teleporter you shouldn't take right away, and on the right, a door you need to take to get down to that famous large room. A long descending corridor leads you there. Here, the far sight's yellow mode (auto-aim) really comes into its own, since you'll be able to eliminate the men in red and white without any risk. Normally there are 4 of them; kill them and go down (picking up ammo along the way) to the large room. Elvis, who knows what he has to do, immediately goes to tinker with the machine in the center. Unlike on Agent, you'll need to be vigilant and precise, the small skedars are fast and can quickly kill Elvis. It's best to try to shoot them in line with a platform to have less chance of missing them. If they reach Elvis, things get complicated because you can accidentally kill him quickly. Here too the IR scanner will let you see the skedars much better and from much further away. After a few dozen seconds, the Cetan weapon is disabled and Elvis runs off toward the upward corridor. Kill any remaining skédar and follow him.

Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat

3. Secure Control Room

On the way up, overtake Elvis, go through the door, and go take the teleporter ahead at the end of the corridor. Take out your Far Sight and kill the 2 "blonds" through the wall (actually, the second one arrives so quickly that it might be better to let go of the aim and just gun him down cold). The control room is secured and objective 3 is a success, enter the control room.

Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat

Dr Caroll

Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat

4. Escape from Cetan Ship

Head left and follow the path. Take the left at the shield junction, keep going straight at the "maze" junction, and finally take the left through the large iron door.

Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat

End of the Mission

As Elvis and Joanna pass through the large door, Dr. Caroll explodes just ahead of the Cetan ship. Did they make it out alive? We'll find out in the next mission: Carrington Institute: Defense.

Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat
Perfect Dark on Nintendo 64 - Special Agent Mission 6 : Ocean - part 2 : Deep Sea: Nullify Threat



Test HTML

Perfectdams

Back to PerfectDark walkthrough Back to PerfectDark homepage
Back to Nintendo 64 home

- Français -- العربية -- বাংলা -- Deutsch -- English -- Español -- हिंदी -- Italiano -- 日本語 -- 한국어 -- Português -- Русский -- 中文 -