Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense Play music
Back to mission home

Carrington Institute: Defense - Agent : Primary Objectives

  1. Release hostages
  2. Retrieve experimental weapon
  3. Deactivate bomb

1. Release hostages

Start by killing the Skedar immediately on your left, then take the door on the left leading to the firing range. Kill the enemies to free the hostages. Leave the room via the left, hug the wall and take the next door. Ahead of you is a wall; on the other side, 3 guards with their backs to the wall are about to shoot the hostages, or at least have them at gunpoint. Try strafing so you end up directly facing them and shoot them as fast as possible. Watch out, they're tough thanks to their shields, but as Agent that shouldn't be too much of a problem. Once the 3 guards are down, leave the room via the left, take the elevator and go up one floor. At the top, you can grab the shield on the right, but you'll need to go left to reach the 1st office. Position yourself squarely in front of the door before opening it, because you'll need to quickly shoot the guard facing you and step into the room to take down the other one on your right. Leave the office and go around via the mezzanine to reach the neighboring office. There, do the same thing: stand squarely in front of the door, open it, shoot straight ahead at the guard, then about 45 degrees to the left for the second guard. If enough colleagues survive, Objective 1 will be a success.

Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense

2. Retrieve experimental weapon

Take the elevator — preferably not the one I used, since the former hostages will get in your way a lot if they're in the same elevator. Better to take the other one in that case. Once downstairs, go left along the wall and open the last door on the right, the one leading to the firing range where you freed the first hostages. There, just press the computer in the corner to blow out the glass and grab the famous RCP-120.

Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense

3. Deactivate bomb

The Skedars have planted a bomb on their ship. Equip the RCP-120 and leave the room. Go to the far right and pass through the opening where the level began, then head down the ramp, spraying bullets at every enemy. You can also turn invisible with the rifle's secondary mode, but it drains fast, and killing the enemies keeps you safe anyway. Make the most of the corridors to better target enemies and clear them out; turn around if you're shot in the back, since the next room is open and it'll get trickier. At the end of the corridor, go left and equip the data uplink to hack the Skedar ship. After a few moments, the virus will be installed and the ship will take off and explode a few seconds later.

Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense

Escape

Once the virus has been uploaded, go back through the door you just went through at the end of the corridor. Instead of going back up the ramp, take the corridor on the right and open the door.

Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense

Mission End

Once again, Joanna plays the hero, covering the escape of the Carrington Institute's last ship by telling it to come back for her. Unfortunately, the Skedars are too numerous, and one of them drops crates onto our heroine. For the first time, Jo's status is unknown at the end of the mission. What will become of her? You'll find out in the next mission: Attack Ship: Covert Assault.

Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense
Perfect Dark on Nintendo 64 - Agent Mission 7 : Carrington Institute - part 1 : Carrington Institute: Defense



Test HTML

Perfectdams

Back to PerfectDark walkthrough Back to PerfectDark homepage
Back to Nintendo 64 home

- Français -- العربية -- বাংলা -- Deutsch -- English -- Español -- हिंदी -- Italiano -- 日本語 -- 한국어 -- Português -- Русский -- 中文 -